Call for Papers

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Call for Papers 会议征稿

ICET is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Both scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. The topics include but not limited to below:
 
Track 1: Innovation in Teaching & Learning

Methods, Teaching and Learning Experiences

Mathematics & Natural Sciences

Learning Models for Engineering/Computer Science/Informatics Education

21st. Century Skills Development

Adult and Lifelong Learning


Track 2: Technology-Enhanced Learning in the Digital Era

Infrastructure and Digital Technologies /ICT Applications

Online Learning

Distance Learning

Massive Open Online Courses (MOOCs )

Smart Classroom

Social Media Technics

Computing Aided Learning

Multimedia Technology in Education

Virtual and Remote Labs

Artificial Intelligence in Education

Ethics of Using Information Technology

X-Reality and Immersive Learning Environments

Literacy of Technology

Open Learning Resources

Blockchain in Education

Gamification


Track 3: Integrating Educational Technologies

Social Media and Social Networking

The Semantic Web 3.0

Podcasting for Broadcasting Video Lectures

Podcasting Feedback to Students

Wiki and Blogs in Higher Education

Mobile, Virtual and Vicarious Learning

Simulations and Modeling


Track 4: Technological Issues in Education and E-Learning

Mobile learning: Phones, Tablets...

Apps for Education

Blended Learning

Web classroom applications

Online/Virtual Laboratories

Classroom and Laboratory: Integration

Managed Learning Environments (MLEs)

Learning Management Systems (LMS)

Technology-Enhanced Learning

Industry and Business Innovation

Identity Management

Augmented Reality

Cloud Computing

ICT Skills and Competencies Among Teachers

ICT Enhanced Language Teaching and Learning


Track 5: Educational Software and Serious Games

Educational Software experiences

Experiences in Educational/Serious Games

3D Applications and Virtual Reality

Videos for Learning

Serious Games, Game-Based Learning and Gamification