Keynote Speakers

Keynote Speakers 主旨报告人



Prof. Hironori Washizaki, Waseda University, Japan

IEEE Computer Society Vice President, Professional and Educational Activities


Hironori Washizaki is a Professor and the Associate Dean of the Research Promotion Division at Waseda University in Tokyo, and a Visiting Professor at the National Institute of Informatics. He also works in industry as Outside Directors of SYSTEM INFORMATION and eXmotion. Hironori currently serves as IEEE Computer Society First Vice-President. He has been on IEEE CS Board of Governors since 2021. He was awarded Golden Core Member and Distinguished Contributor from IEEE CS. He is leading professional and educational activities, including development of the Guide to the Software Engineering Body of Knowledge (SWEBOK), educational courses, and certification programs. He serves as Associate Editor of IEEE Transactions on Emerging Topics in Computing (TETC), Steering Committee Member of the IEEE CSEE&T, and Advisory Committee Member of the IEEE CS COMPSAC. He is a Professional Member of IEEE-Eta Kappa Nu. He has served as the program chair of multiple IEEE conferences, including ICST, CSEE&T, and SIoT/SISA of COMPSAC. He had been the Chair of IEEE CS Japan Chapter. Hironori's research interests include systems and software engineering. He received his Ph.D. in information and computer science from Waseda University in 2003. He has published more than 200 research papers in refereed international journals and conferences, including IEEE Computer, IEEE IoT-J, TETC, EMSE, SCICO, ICSE, and ASE. He has led many academia-industry joint research and large-funded projects in software design, reuse, traceability, and quality assurance. Recent achievements include IoT design patterns published in IoT-J 2020 and Machine Learning Design Patterns in Computer 2022. He is leading a professional IoT/AI education project called SmartSE. Since 2015, he has been the Convenor of ISO/IEC/JTC1/SC7/WG20 to standardize bodies of knowledge and certifications, and leading adoptions of CS products SWEBOK and Software Engineering Competency Model (SWECOM) into standards. He hosts IEEE CSEE&T 2023 and DSA 2023 at Waseda University.


Title: Enhancing programming education by adopting gamification and attractive environments


Abstract: In this talk, Hironori introduces how programming education can be enhanced by adopting the concepts of gamification and an attractive environment to enrich learning experiences. Hironori introduces approaches for extending online programming judge systems to enhance educational effects in programming assignments by gamifying good code writing (ACM ITiCSE 2019) and providing similar program assignments (Applied System Innovation 2022). Furthermore, Hironori explains how attractive Virtual Reality (VR) environments can improve learners' programming and computational thinking skills (IEEE ISEC 2023).




Prof. Jiyou Jia, Peking University, China

Dr. Jiyou Jia is a full professor and the Head of the Department of Educational Technology, Graduate School of Education, Peking University, China and is also the founding director of International Research Center for Education and Information at Peking University. He was invited to work as a guest professor in 2015 by School of Education, Technical University of Munich, Germany, and Distinguished Professor at Institute for Research in Open and Innovative Education, the Open University of Hong Kong from August 2017 to December 2018.
Dr. Jia received B. S. and Master of Education from Peking University, and Ph.D. in artificial intelligence from Augsburg University, Germany. His research interests include educational technology and artificial intelligence in education, especially in TELL (Technology Enhanced Language Learning), math education with ICT, and decision making support system. He has been responsible for a dozen of national projects and international cooperation projects. His research has won a number of national and international prizes including the First Class Award of the Fifth National Award for Outstanding Achievements in Educational Research, from Ministry of Education, China, 2016, and IAAI (Innovative Application of Artificial Intelligence) Deployed Application Award by AAAI (Association of Advancement of Artificial Intelligence), USA, 2008.
Jia has published more than 100 articles in internationally or nationally peer-reviewed journals and conferences including Computers and Education, Knowledge-Based Systems, etc. He has edited one book and authored another one, both written in English and published by IGI Global, USA. He is also the author of one Chinese book and one book in German. He serves as a reviewer for several international journals indexed in SCI/SSCI, a co-chair or PC member of more than 20 international conferences including ICCE, ICALT and GCCCE, and an advisory expert for some scientific and governmental organizations.


Title: The Application and Effect of a Math Intelligent Assessment and Tutoring System (MIATS) V2.0 in Math Education


Abstract: In order to demonstrate the effect of artificial intelligence on implementing the policy documents issued by the central government on the assessment reform of primary and secondary school students and reducing the burden and increasing the efficiency, this paper introduces an intelligent mathematical assessment and tutoring system MIATS V2.0, which can not only provide adaptive assessment for students, but also guide students individually to solve difficult questions step by step. Two quasi-experiments in two high schools were conducted to prove the effect of this system on students’ performance. The analysis of the collected data demonstrates that the system can provide personalized assessment and tutoring and enhance the students’ learning performance, and is an effective approach to realize the value-added evaluation, the integration of testing and learning, and the promotion of learning through testing. This study provides a valuable reference for utilizing intelligent assessment and tutoring systems to help implement the macro policies such as student assessment reform, reducing the students’ burden and increasing the educational efficiency.




Prof. Curt Bonk, Indiana University, USA


Curtis J. Bonk is Professor in the School of Education at Indiana University (IU) teaching psychology and technology courses and Adjunct in the School of Informatics at IU. He is a former software entrepreneur, certified public accountant, corporate controller, and educational psychologist who presently is an educational technologist, award-winning writer, highly published researcher, statewide and national awardee in innovative teaching with technology, and internationally acclaimed presenter. Curt is the author of over 400 publications including 20 books such as the Handbook of Blended Learning: Global Perspectives, Local Designs, MOOCs and Open Education in the Global South, The World is Open: How Web Technology is Revolutionizing Education, and Transformative Teaching Around the World. He has given close to 2,000 talks around the world, including over 300 keynote and plenary talks. In 2020, Curt was awarded the IU President’s Award for Excellence in Teaching and Learning Technology and in 2021, he received the David H. Jonassen Excellence in Research Award. Recently, the American Educational Research Association named him a 2022 AERA Fellow for his exceptional contributions to, and excellence in, education research, and the following week, he was honored with the International Engagement award from the IU School of Education. In 2022, he was also listed in the top 2% of scientists in the world based on publication citations for career. In 2023, AERA awarded Curt and his colleague Dr. Min Young Doo from Kangwon National University in Korea with the Outstanding International Research Collaboration Award. Curt Bonk co-hosts the weekly award-winning podcast show, Silver Lining for Learning ( 


Title: Time to Wake Up from Our Innovative Learning Dreams and Make Smarter Learning a Reality


Abstract: For a half century, educators, psychologists, and researchers have been predicting that highly intensive, innovative, and individualized learning formats are only a few years away. Learners of all ages would enter enticing microworlds, highly engaging learning experience holodecks, fully immersive hands-on scenarios, high fidelity simulations and games, AI-based adaptive microlearning snippets, and completely free and open educational resources and courses on any topic. Massive open online classes were promised one day and then on demand microlearning snippets were delivered in the next. The learning related dreams we had in past decades were quickly forgotten as the next wave of learning technology came along. But all those dreams will prove pointless if they fail to address true problems or issues that some aspect of society is struggling with. It is time to wake up from such dreams of a glistening technological future and have our dream machines help us envision a world filled with open, informal, adaptive, nontraditional, and self-directed learning opportunities. When that happens, we will truly have arrived in the age of smarter and more innovative forms of learning where the learner is finally in charge of the dreams.





Prof. Maiga Chang, Athabasca University, Canada

Chair of IEEE Technical Committee of Learning Technology (TCLT)


Dr. Maiga Chang is a Full Professor in the School of Computing and Information Systems at Athabasca University, Canada. His research mainly focuses on game-based learning, training and assessment; learning behaviour analysis; learning analytics and academic analytics; intelligent agent technology; health informatics; data mining; computational intelligence; natural language processing; artificial intelligence; museum education; mobile and ubiquitous learning; healthcare technology, etc.
Dr. Chang is now Chair (2018~2023) of IEEE Technical Committee of Learning Technology (TCLT), Executive Committee member of IEEE Computer Society Special Technical Communities, Executive Committee member of Asia-Pacific Society for Computers in Education (2017~2024, APSCE) and Global Chinese Society for Computing in Education (2016~2021, GCSCE), Secretary and Treasurer (2019~) of International Association of Smart Learning Environments (IASLE), and Chair (2021) of Educational Activities Committee, IEEE Northern Canada Section. Dr. Chang is also a Steering Committee member (2020~) for International Conference on Intelligent Tutoring Systems (ITS).
Dr. Chang is editors-in-chief (2019~) of Journal of Educational Technology & Society (SSCI), editor-in-chief (2014~) of International Journal of Distance Education Technologies (ESCI, SCOPUS, EI), and editor-in-chief (2020~) of Bulletin of Technical Committee on Learning Technology (ESCI).
Dr. Chang serves for being program chair (2015, 2018 to 2020) of International Conference on Smart Learning Environments, program advising chair (2020~2021) and program committee chair (2019) International Conference on Intelligent Tutoring Systems, general program chair (2017~2021) of IEEE International Conference on Advanced Learning Technologies, executive chair (2020) of inaugural English Paper Track (EPT) of 24th Global Chinese Conference on Computers in Education, consultant (2020), IPC Coordination chair (2019) and co-chair (2018) of International Conference on Computers in Education.
Dr. Chang has given more than 110 talks and lectures in different events. He has also (co-)authored more than 227 edited books, book chapters, journal and conference papers. He is an IEEE member for twenty-five years since 1996.


Title: MEGA World – A Platform of Multiplayer Educational Game for All


Abstract: In this talk I will present MEGA World, a platform that allows teachers to create their own virtual worlds for their course so their students can learn required knowledge and skills as well as be stealth assessed in a non-pressure environment. Students will walk through the learning and assessment activities by wondering and exploring the virtual world via interest driven. Various quest types will be introduced and their use cases will be explained with the content from four graduate level and undergraduate level courses in Athabasca University. At the end, users’ preliminary perceptions and recommendations toward the use of MEGA World will be summarized.